Ich habe uebers Wochenende einige Regelfragen an Giochirari
gemailt und auch schnell Antwort erhalten. Damit alle davon
profitieren koennen hier die Kopie:
[ul]
[*]Missioncards for white and blue order are both level1. Should they be shuffled into ONE deck ignoring the color (so if you are a member of the white order, you can fulfill white and blue missions)?
Antwort: YES YOU CAN...
[*]The german rules (downloaded from your site about 1 month ago) say that you should keep missioncards even after fulfilling the mission. Is this an error? If not, what is the reason for keeping them?
Antwort: ONLY TO BREAK A TIE TO DETERMINE THE WINNER. IF 2 OR MORE PLAYERS GIVE THE RIGHT SOLUTIONS THE WIINNER IS THE PLAYER WHO HAS COMPLETED THE MOST MISSIONS.
[*]Some missioncards send you to one temple and then come back to the High Priest that gave you the mission (e.g. #34: "recover the lost ... in the Dome of Shield and bring it to your High Priest). What if I am already in that temple (DoShield), is the mission fulfilled automatically?
Antwort: YES YOU ARE LUCKY...
[*]Some missioncards have an outdoor location as the end. At least one of them does not say which one (#16: "Escort ... from the Shrine of Wisdom (should be Wise) to the city where he will celebrate..." Which city? Automatically the one in the same area where the Shrine of Wise is? Or a randomly determined one?
Antwort: YES YOU HAVE TO DETERMINE IT RANDOMLY USING THE FIRST TABLE ON THE RULES (USED TO DETERMINE THE STARTING POINT)
[*]Players who have not yet visited their starting temple and are not yet member of the white order can not be attacked by encounter pieces. But can the player willingly attack the encounterpiece?
Antwort: NO...
[*]The strength of an Evil Lord is always 3 higher than the strength of a player. That would mean that if you are imprisoned by an Evil Lord, you can never escape (maximum modified die roll is 3) so you are out of the game. Is that correct?
Antwort: UNFORTUNATELY...YES... BUT YOU CAN CHANGE THIS IF YOU WANT. FOR EXAMPLE THE HERO CAN HAVE +1 ON THE FIRST TURN, +2 ON
THE SECOND AND SO ON ON THE DIE ROLL TO ESCAPE, SO PROBABLY HE CAN ESCAPE IN 2/3 TURNS.
[*]In the rules chapter 2.3 it is said that you draw an Adventure Card each time you enter an outdoor location. A bit later it is said that when you are on a level 2 mission (red card) AND enter an outdoor location, you draw an Adventure Card. Which one is correct? Or is it an additional card (2 together) when you are on a level 2 mission?
Antwort: WHEN YOU ENTER IN AN OUTER LOCATION BECAUSE YOU ARE FOLLOWING YOUR MISSION, YOU ONLY DRAW ONE ADVENTURE CARD DUE TO THE MISSION. YOU HAVE TO FOLLOW THE RULES ONLY WHEN YOU ENTER IN AN OUTER LOCATION FOR YOUR CHOICE AND NOT BECAUSE YOU ARE FORCED BY THE MISSION
[*]I'm not yet sure if I understand this correctly. When I am on a Level-1-Mission (or Level 3) or if I am on no mission (all missions already completed or not yet startet), and I enter an outer location of free will (I want to buy a weapon or armour in the town) then I draw an adventure card, but when I am forced to enter the location to start or complete the mission, I don't draw one? Is this correct? And when I am on a Level-2-Mission and enter a location, I always draw one card?
Antwort: OK THAT'S RIGHT ...
[*]At which time exactly I draw the card? This happend in my testing-game: I enter a location to use the special ability (heal a wound, buy armour), but draw a card that teleports me to another location ("trip"). Can I buy the armour before I am teleported?
Antwort: YES...THE ACTIONS CAN BE EXECUTED IN ANY ORDER...OF COURSE IF YOU CHOOSE TO DRAW A CARD BEFORE TO BUY A SWORD IN A CITY, FOR EXAMPLE, AND YOU DRAW A TRIP CARD, OF COURSE YOU CANNOT BUY A SWORD
[*]In the random movement of the encounter chips, it can happen that 2 or more of them end on the same hex. Is this allowed or should the new chip stop one hex before? If it is allowed, what happens if a hero steps on that hex - must he fight ALL chips? Antwort: YES IF 2 OR MORE CHIPS END THEIR MOVEMENT ON THE SAME HEX, THEY WILL MOVE TOGETHER FROM NOW ON...BUT REMEMBER THAT AN HERO CAN ONLY ENCOUNTER A NUMBER OF CHIPS EQUAL TO HIS LEVEL, SO YOU CANNOT ENTER IN THE LOCATION WITH MORE CHIPS YOU CAN ENCOUNTER AND VICEVERSA.
[*]May a hero end his movement on free will if he still has movement points or MUST he spend all points?
Antwort: NO YOU ARE NOT FORCED TO SPEND ALL YOUR POINTS
[*] The rules say that encounter pieces do not move at all in the night if there is no hero in their area. What if all heroes in that area are on temples where the encounter pieces may not enter? Do the pieces move to the temple and just stay 1 step outside or do they not move?
Antwort: YES THEY MOVE UNTIL 1 STEP OUTSIDE THE TEMPLE
[*] The explanation of the hero sheet says for the column "wounds" that this is the maximum number of wounds a hero can SUSTAIN. What exactly do you mean by sustain? For example an apprentice has wounds 2. Does he die from a 2nd wound, or does it mean that he can SURVIVE 2 wounds and die on the 3rd wound?
Antwort: NO WITH 2 WOUNDS THE HERO IS OUT OF THE GAME...
[*] If you have no horse you can only carry 4 objects. Does this only count for blue object-cards or does it include green weapon-cards also?
Antwort: NO...ONLY FOR THE BLUE CARDS
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Viel Erfolg allen!
Gruss, Volker