Beitragvon Cwali » 9. August 2004, 15:31
Johnny Ebsen schrieb:
> Was ich als auserordentlich wichtig finde beim eigenverlag
> ist ein zielgruppe fuer das spiel und auch fuer deine firma
> zu definieren, und dann muss du dich mal ueberlegen wie du an
> diese zielgruppe herankommst. Dann kannst du dich auch
> ueberlegen ob es nicht sinnvoll waere ein zielgruppe zu haben
> die von die grossen firmen nicht bedient wird.
Genau!
(Sorry, but i cannot write much more in German.)
So if 'all' test-players are happy with it, then you can doubt if you can compete with such a 'mainstream' game. Economic theory shows that you can't make profit as new company when you compete with the 'same products' as companies with an established sales network.
The first years I produced (the Cwali-games) only my games without luck-factors. (While I self liked and had games with luck too.) In first instanse I tried to make games for people who want 'more interesting' games than the 'family games'. An advantage of that is that such players find new and small publishers, on internet or on a fair like Spiel-Essen, better than casual players. And you have something to get people interested in first instanse.
I first made 30 copies per game, then 100, then 200, then 1000, then 1500, then 2000, then 2500. I still try to choose my prototypes that are games you would not find in the program of other publishers. By accident a prototype can develop into a 'mainstream' final game. ;)
I too don't have a magic advise for selling games. During many years you can build up more connections to sell. And it helps if a friendly einkaufer in Portugal, Japan, Canada or Korea wants to take the risc of purchasing a few hundred games. But I ever have the feeling that no sales are guaranteed for each new game. The pre-orders every year before the releases were between 0 and 3 games. (But pre-orders would only make me nervous. Maybe others feel that. :) And I try to make enough games to become not sold-out, so no need to pre-order.)
Sometimes it can develop unexpected with the sales. StreetSoccer I produced (2400) because I could pay it by the sales of the other games and I already played that game many year, with a few others, but many others were not attracted. (By the way, without orders for games for promotion or give-aways (already 90.000) I could not make the games which I make for 'the games-market'.) I didn't expect to sell StreetSoccer good and sellers expected the worst of that game. If I worried about the comments by many experienced gamers or other authors, then I would never made that game. And it would never be published by an other publisher. But now I make a second printrun. So maybe this confirms Johnny's point too. But it is not even guaranteed that I sell the first printrun complete ...
I'm told that the Spiel-des-Jahres nominations mean much for the sales. So maybe you should know the son of a jury-member instead of the son of the einkaufer for the chain-stores like suggested earlier in this thread. :) But maybe it's okay if your space at a fair is known as the 'SdJ-free zone'. ;)
Gruss und viel erfolg,
Corné