Beitragvon Joris Wiersinga » 21. Oktober 2001, 16:52
Correction to earlier email:
We expect you did NOT use option to buy&sell land as much as expected (and optimal to win the game).
As I tried to explain in the earlier mail written when I was still recovering from Essen, it is in your advantage to sell land and settle new areas. Because of this, the water does not run out so quickly.
Note also that you can only buy diggers AFTER you have dug canals. I.e., in the first turn, these diggers cannot be used. Therefore, a state will have to invest heavily in diggers to be able to build canals. Suppose you start with two states, which buy 4 diggers+4 reservoirs each; if we include the 3 digs of Eridu, then in the 3rd turn (well into the 2nd phase as that started in turn 1) the states can still only irrigate 8+8+3=24 areas. So, in theory, the game could end from turn 3 onwards. However, in practice, this means that 24 areas next to the river must have been sold and kept by the players involved. Supposing Akkad has started so that the 2 pieces of First Akkadians' land can be built, this would cost a minimum of
10x71=710 (pasture)
1x71= 71(desert city)
4x82= 368 (forests)
1x82= 82 (pasture city)
6x100 =800 (mountains or forest cities)
for a total of 1821; given that the game starts with 1800 in cash and that the independent nations will cost at least 620, players will have 1200 cash to start; independent nations will earn about 250, and land speculation and irrigation money may yield (1st turn:50) + (2nd turn 250)=300, making for 1750 in total cash in turn 3. Of course, it would be unwise to spend all this on river areas, which indeed tends not to happen.
So, if the states want to end the game this early, they have to irrigate cheaper land so that players can afford to hold the land. However, this land lies further from the river, forcing the states to buy pumps as well as reservoirs. Also, they might need more diggers. This then speeds up the phases considerably, which in turn leads to more water...
Nevertheless, it IS possible to end the game in an early phase. This happens NOT if the states buy a lot of diggers and reservoirs straight away, but if
a. everyone cooperates to start up 2 states which buy reservoirs and almost no diggers
b. all players stay in this state, and allow the king to slowly build up the irrigation network, in the meantime earning some money from the privates & irrigated land
c. all players invest this money in new riverside land, kindly obliging the king that irrigates the land
In such a `slow build-up' game, the king(s) of the original states have the possibility to win the game quickly and quietly, especially because such a strategy will mean the price of their land holdings increases dramatically. To counter this, just sell your land, start a new kingdom and get rich yourself!
Anyway, you CAN play with more water, e.g. using 10 for each phase as we did for a while but this will seriously lengthen the game.
Hope this helps, sorry for the English,
cheers,
Joris