Beitragvon Roman Pelek » 22. Oktober 2001, 13:30
Hi Joris,
Joris Wiersinga schrieb:
> We were also VERY surprised to see the game hype like that.
Hm, the fact that you had a big success with Roads&Boats and the game was limited to so few copies, most people bought it without thinking about it. If you took the time to consider wether this is a thing for you, it was sold out :(
> In fact, it is a very strange game, and quite hard to play. I
> suspect only 30% of the people who bought it will actually
> like it, as the game is very counter-intuitive to most people.
I totally agree. This game addresses a very small part of players and is quite hard to learn and play.
> We intended this to be a nice add-on to our program this year
> intended for those who like to experiment. That's why we made
> only 225 copies! Now, I fear, the game has been sold mainly
> to collectors and players unaware of the strange complexity
> in the game, so that it will probably be played a lot less
> than if we'd have had the possibility to slowly sell the game
> to 225 gamers looking for a strange, almost experimental game.
But how do reach these players? You couldn't even playtest the game properly in Essen to check if this is a thing for yourself... I'm sure this is a game which will be played a lot less than it should be, because it IS a collector's thing which appeals to only few.
> I tried to position the game this way on our website and
> mailings but apparently my `warnings' backfired and aroused
> more interest than we'd expected.
Among players, strange themes and warnings often arouse interest - at least the theme and game mechanics were the reason for me to buy it.
Ciao,
Roman