Beitragvon Jeroen Doumen » 23. Oktober 2001, 13:57
> UR is for me the most interesting innovation of this year.
Thank you!
> 1.) The owning player may use Enkidu even before assimilation
> - that means, one state can irrigate and earn money right in
> the first operating round?
Correct (except that it's called Eridu ;-) ).
> 2.) There is a violet hexagon below each phase-description on
> the map containing a 5. Does that remind of the stable income
> for the owner of irrigated fields? If so, the graphics
> (especially if compared to the picture for the state-income
> on the left) is not very instructive.
Yes, this is the reminder of the player income. Graphics are that of a land field, since actually all are hexes.
> 3.) Besides buying/selling of assimilated minors the states
> have NO opportunity to trade or to transfer money
> (especially, diggers cannot be sold like lokomotives are)?
Correct.
> 4.) All states have 11 regions, only Elam has 12?
If that's on your gameboard, that's correct. I don't know by heart which state(s) had one extra land hex, but they all should have 11 or 12 hexes if I remember correctly.
> 5.) Rules and map state there are 10 1+1-cards - but the game
> (at least my version) only contains 9?
Send us an email and we will mail you a replacement card - there should be 10 1+1 cards in the game. Is there anyone else who is missing a card?
> 6.) Who likes "Der" - is there (besides fear of phase 4) any
> clever reason to exchange an income of 30 for a forest field?
I do - you'll get a forest land for free, which can be used strategically if you don't have enough money (for instance, to usurp the position of king)
> 7.) Concerning non-assimilated minors: You may buy land there
> (bringing You a share of the state's income), You may place a
> pump there - but canals are forbidden?
No, you can do absolutely nothing on the land of an independent nation - no buying, no digging, and no placing of waterworks. These restrictions are lifted when the independent nation is assimilated or traded in.
> 8.) Every state can build everywhere, e.g. babylonian diggers
> can appear in Persia, build a canal and a pump there (perhaps
> sucking water from a Akkadian reservoir) and the income goes
> to Babylon?
Correct.
> 9.) Several forest fields are depicted with a reddish
> background (Ashur and neighbours, Babylon), that has no
> meaning for the game?
Correct.
> 10.) The primogeniture does not cost anything - just blocks
> up players liquidity during the settling round?
Correct. At the end of the settling round, the money is returned to the plyer's cash.
> 11.) Anything known if or when Dirk Clemens will include UR
> into his programm (would be extremly nice, because of all the
> land buying and selling)?
I don't know whether he will, but it would indeed be very nice.
> 12.) What does "Splägel" mean?
It's a shortening of "Splotter pegel" (and pegel is slang for money in the Netherlands).
> 13.) Why is the most attractive portrait only on a 5-note?
You must be male then ;-)
> 14.) Why do Joris Wiersinga and Jeroen Dommen as depicted on
> the side of the box cover look so differently from the
> pictures on the banknotes?
We dressed up for the banknote picture.
> 15.) On the banknote we find the promise to play 2 weeks of
> Siedler when copying the Splotter-notes - who will play, will
> it take place in Eindhoven, how good have the copies to be?
No comment, but you're welcome to play in Eindhoven....
Jeroen Doumen
Splotter Spellen