Beitragvon Roman Pelek » 30. Oktober 2002, 01:56
Hi Heinrich,
Heinrich Glumpler schrieb:
> To a certain degree I understand the small publisher ("buy my
> game, then you can review it") - and I do understand the
> reviewer too.
;-) Who doesn't? It's just nice to see those clash, everybody with his own problems and his own justifications :-) I personally think that the only way you can take it is a humorous one.
> But this should not be a problem on a fair like the Spiel'02
> - the author can explain his game and the reviewer will see
> if it is worth buying.
To me, games fairs are always a bad place to play or understand games. It's too loud, everyone's in a hurry, and after rushing around for hours you sometimes simply cannot pay attention anymore - or don't want to anymore. Let's face it: we have about 150 games per Essen fair, who can even catch a glimpse of the rules of one third of them? That is no problem special with reviewers, it's an overall problem that affects all players. So, all too often, there's just luck or rumours deciding whether you look at a game more closely or not. And, all too often, you find that you really missed games in aftermath.
> How about this deal:
> buy it for half price AND promise to write a review about it
> ?
> Seems fair, doesn't it?
That's one good idea, but actually there's more to it than meets the eye. I think that's good way to deal with reviews on the web, where reviewers do plan and are executives of their own work. In print media you always have to consider that there are different needs of people often seperated by both time and space and with different opinions. To give an example: one can easily review a game instantly on his own website, but if she or he writes for a daily newspaper, maybe some others (not even having an idea of boardgames) decide that his game column should concentrate on another issue. Or be delayed. Or sacrificed for a more serious topic.
> Another good method - in my opinion - is offered by "reich
> der spiele" (http://www.reich-der-spiele.de/bemusterung.php)
There are many options, with many problems: pre-prints (which have the problem of judging material), damaged copies (where to get the packshots?), give-and-return (what about postage&packing?). But that, to me, is individual, and can't be solved in general. Many people who invent and publish games as well as those who review it do it for no or very little money, so everybody wants to minimize costs and work, which is understandable. But, from my point of view, we are still far from having a solution for that dilemma, it isn't that easy... Concerning the offer of "Reich der Spiele", their suggestion is a very nice one for small publishers, because they take a large part of the risk (damage/postage for return), and they are non-commercial. I guess that's a thing to appreciate.
Ciao,
Roman